Capture with consent
The interview workflow begins with consent. Local transcription is central to the design.
Sitdown / Player conversations
The best development conversations should last longer than the meeting. Sitdown connects what was said, what was confirmed, and what happens next.
The interview workflow begins with consent. Local transcription is central to the design.
Review extracted profile information against the source transcript. Model suggestions are drafts until a person confirms them.
Keep goals, meeting context and promised actions connected to the player’s development story.
Beyond a transcript
What did the player want to work on? What did the coach promise? Which clips did everyone discuss?
Sitdown is a development workflow inside RynkIQ, with prototype screens for recording, review, player profiles and meeting follow-up. Access, consent and sharing controls are part of the work required before wider release.
Explore SitdownMeet Quinn / The assistant over the record
Quinn helps navigate the conversations, confirmed profile information, meetings and follow-ups in Sitdown. Answers point back to the underlying record, or decline when the evidence is not there.
Scope the question to a team or a player. Protected information remains subject to the permitted role and access controls.
Demonstrated on prototype records. Pilot readiness and access are reviewed during a walkthrough.
Example question
The confirmed meeting record.
The player’s stated development goal.
The action and its current status.
Illustrative workflow, not a live conversation.
The next shift starts here
Bring your questions. We’ll bring the film.
Explore RynkIQ with the people building it.